Monday, December 21, 2009
So far, I am loving 0.0! I am learning about the complex politics in null-sec, but am basically still clueless. Being in a smaller alliance that makes use of an ATLAS station, I would give props to the big dogs in my area. There are plenty of small alliances interspersed in ATLAS space. In return for protection and a small chunk of space, we utilize ATLAS stations for refining, trade, and hangar access. This activity generates ISK for ATLAS and serves as a very mutually beneficial arrangement for both parties. It all feels very feudal!
In the recent Gal Net article, the reporter mentions that ATLAS' stated intention is "To create and maintain an environment in which smaller alliances can enjoy a nullsec presence." Looking around in my neck of null-sec, I see ATLAS doing just that. It makes me feel good to know that every time I sell a ship or buy some drones, I am helping support a very useful system.
Given how hard it can be to get out into 0.0, I hope ATLAS is able to foster many more small alliances. It really is the best place to be in New Eden! I am actually surprised that all the big alliances aren't scrambling to bring smaller alliances out to nullsec and get them set up in Sov space. The more people, the more activity, the more upgrades, the more ISK and minerals flowing for everyone!
Monday, December 14, 2009
I am excited to see how the new Sovereignty mechanics pan out. Stay tuned for updates when I manage to get settled in out there in the deeps of space. I look forward to putting my scanning skills to use exploiting the new Dominion 0.0 resources!
Tuesday, December 1, 2009
On that note, I have jumped into a new WH corp: (CCRES)
So far it has been exciting to move from a C2 to a C6 WH! It is also a huge learning curve. Luckily the CCRES folks are super organized and have a working system implemented. They are also very cool individuals.
We could use a few more US West Coast pilots if any readers are interested.
Monday, November 30, 2009
Friday, November 20, 2009
Late in 2010, after the changes in Dominion and Dominion 1.5 have led to the collapse of the biggest old 0.0 power blocs, Mynxee of the Hellcats decides that a true warrior queen requires a Kingdom. The Hellcats conquer a constellation in 0.0 with help from a unified pirate alliance. The pirates enlist subjugated carebears to farm and develop the pirate controlled constellation. To force carebears into submission, project Hulkageddon is intensified and it becomes safer and more profitable to rent protected space from the pirate occupiers than to risk suicide attacks in Empire. From their protected 0.0 base, the pirates wreak havoc in neighboring low-sec systems. 0.0 neighbors, intimidated by the pirate boldness and constant small gang attacks, strike non-aggression pacts with the pirates which allows them to consolidate their power. The pirates' increased wealth and projected power leads to low-sec domination. Moving goods into 0.0 becomes much more difficult unless one has paid for favorable standings with the pirates. The graft and bribery provide a strong positive feedback loop, encouraging the Hellcats to expand their alliance and lock down more and more space.
The organized crime approach to government works surprisingly well. Pirates enjoy a passive income from the renters which keeps them in ships and modules for pew and yarr. Renters enjoy upgraded Industrial space with coherent protection and access to the increased 0.0 rewards implemented in Dominion 1.5. This innovative model begins to catch on, and the last old-school empty space holding Alliances begin to be out-competed by synergistic Industrial/Muscle arrangements. Things are not totally settled, however. There are grumblings amongst carebears about tax rates and oppression. These new 0.0 denizens are becoming tougher and more skilled with each month. It is only a matter of time before some of these Industrialists join forces in rebellion and attempt to form capitalistic Industrial kingdoms, providing their own muscle from the legions of hardening carebears who have flocked to null-sec's seductive draw. Small regional conflict is often influenced by mercenary forces made up of the expert PVP players from the collapsed empty space moon-goo alliances. These players now make huge profits as elite capital ship warfare specialists for hire. As always, the traders smile as war and destruction inevitably bring increased profits and opportunities for the intelligent to exploit!
Tuesday, November 17, 2009
Sunday, November 15, 2009
Today The Blockade kicked my butt. Twice.
I managed to lose not one, but TWO Myrmidons on this mission. Yes, I am probably a moron. I was certainly hubristic about mission running! I know the general consensus is that missions are mind numbing and boring. I agree with that idea mostly, but today I got pwned. Twice.
I am still not sure what caused all the waves to spawn at once, but I can vouch that it really sucks when that happens! I really hope my current round of invention is highly profitable as I need to recharge the ISK!
Friday, November 6, 2009
Wednesday, November 4, 2009
Sunday, November 1, 2009
Wednesday, October 28, 2009
The first banter of this 2nd year of EVE Blog Banters comes to us from Zargyl from A Sebiestor Scholar, who asked the following: On the EVE Fanfest 2009 page are pictures of prizes for the Silent Auction that was held during the event. One of these photos was entitled “Design your own EVE mission”. My question now would be what kind of mission would you write if you got that prize? What would the mission be about? Would it be one using the new system of epic mission arks? What would be the story told by it? Feel free to expand upon his questions and put together your very own mission!
I am hoping CCP will push the boundaries of the mission system in the future, blurring the lines between PVP and PVE. In designing my mission, I am creating a new dynamic mission system that is capable of matching up players in real time together in competitive or cooperative missions.
On speaking with the agent, a pirate faction has stolen some obscure experimental datacores from your Agent's corp. The agent has intel that a drop off has been arranged in deadspace where the pirates plan to sell the datacores to a "fence" in a nearby system in 10 minutes. Meanwhile, another player's agent has intercepted this intel and will be sending this player on a mission to also retreive the stolen datacores for industrial espionage purposes. This could be taken to a massive free-for-all where multiple agents send multiple pilots to get the goods. The loot value would increase with each additional competitor.
When the first player arrives and starts shooting the pirate NPCs, one or more other POD pilots warp in and start attacking to claim the very valuable prize. Mayhem and mass destruction ensue!
Making this sort of mission would require pilots to fit for PVP with webs/scrams, etc instead of loading up on cap rechargers and massive tanks if they want to contend for the contested goods. It would also be a fun way to encourage quick 1v1 PVP or even 1v1v1v1v1 last man standing madness! Winnings would need to be good enough to encourage risking ships for this sort of engagement.
An alternate approach would be to have "backup" arive in the middle of a long mission, sent by a dynamic Agent. The possibilities for this type of system are vast! This type of mission could result in 1v1s, 2v2s, or different pertubations, giving a "BLOB" free PVP experience through the mission system.
Don't forget to check out these other excellent EVE Blog Banter Participants:
CrazyKinux's Musing - Your Mission, should you decide to accept it...
Zen and the Art of Internet Spaceship Maintenance - First Blood
The Elitist - Guristas Invasion
The Wandering Druid of Tranquility - ...It's another episode of Design Star: EVE Style...
Level Cap -Epic Battles
Roc's Ramblings - The Cave of Time
Aether - Teach a man to fish...
Inner Sanctum of the Ninveah - Mission: Tangled Webs
Adventures in Mission Running - I can haz spaceship?
Nuke Thoughts - EVE Blog Banter 13
Diary of a Pod Pilot - Distressing The Damsel
Guns Ablaze - Dynamic Missions
Achernar - Confidential Report
More to come...
Wednesday, October 21, 2009
Thursday, October 8, 2009
Thanks to the EVE Bloggers and Tweetfleet for keeping me connected to New Eden while I travel!
Tuesday, October 6, 2009
I really don't love the extra micromanaging, as I actually enjoy being able to chat and browse the intertubes (New Eden, COSMOS, NeoCom?) while mining. Hopefully, I won't forget the directional scanner too long and get ganked!
Based on Kename Fin's Ore list, each Retriever hold of Arkonor equals 757,580 ISK. Filling a jet can yields 10,416,666 ISK. Of course, one trick to dealing with mining in a WH, is that you need to refine the ore at the POS and just ship the high end materials back to high sec.
I am counting on these Grav sites being profitable enough to finance a shiny Drake for my future Sleeper hunting. Until I get the Drake flying, I am focusing more on mining than hunting Sleepers for income...
Monday, October 5, 2009
I have been sick, and wasn't really feeling up to tangling with Sleepers in a Myrmidon today. Micromanaging drones can get old fast, and I didn't have the energy for that.
I decided to grab a Corp Retreiver that I recently trained for, but have never used, and check out the Grav site I scanned today in our Wormhole.
Things were fairly quiet, with a brief diversion of scanning down a Probe who was in checking out our system. In abscence of Corp mates I snuck up in my Helios and made a book mark at 6000m and then warped back to the POS to grab my Ishkur. Unfortunately, this guy wasn't a dummy and he noticed that I was on the way and warped away before I got there. If only a Corp mate had been around to grab a point by warping to my hidden location!
My initial foray into mining was marred by losing a half jet can of ore during my hunt for our invader. I didn't realize there was a timer on jet cans! (total newb move!). Overall, the evening was pleasant and relaxing. The nice thing about being in a WH is that you also never know when you might get the chance to shoot someone!
Saturday, October 3, 2009
CCP certainly didn't show drone boat pilots any love when they created the Sleeper AI...
On the upshot, I brought my Ishkur assault frigate into the WH for any PVP ops that come up. I am looking forward to hunting for AFK miners in adjacent systems. The Planet Risk billion ISK Orca ransom would go a long way towards financing my next few months of EVE plans!
Sunday, September 27, 2009
One tip for easily orienting yourself after exiting a wormhole back to K space is to leave an item at each major trade hub. You can then open your assets and easily scan how many jumps you are from the hubs when you end up in an area that is unknown to you.
Friday, September 25, 2009
As an aside, I really cannot wait for the upgraded in game browser! Being able to browse battleclinic fittings without alt-tabbing out will be pure win! With the collective wisdom at battleclinic, I have been playing around with different Myrmidon fittings against the sleepers. I am getting much more comfortable solo, but still prefer the fleet approach!
I also sold my first batch of salvage, which made me enough ISK to cover my T2 Myrmidon and buy 5 more skills!
All is going well with our WH ops. We occasionally get ganked, but the risk/reward works out pretty well with basic precautions taken.
Friday, September 18, 2009
I am anxious to find high sec access so I can bring my new Myrmidon in, as well as stock some Barrage ammo for the corp!
Thursday, September 17, 2009
All the EVE Dust buzz has me jonesing for a Planetside fix. I was seriously hoping after the EVE FPS buzz from fanfest last year that CCP would surprise us with a Planetside layer added to the existing space focused EVE content.
During the heyday, massive battles in Planetside were epic! Defending a base from a massive zerg, roaming in Magrider wolfpacks, and bombing the hell out of infantry ants remain favorite gaming memories.
CCP has expressed a desire to focus on building emergence into their games, but it appears that they have chosen to focus Dust into a smaller map format. I hope I am misunderstanding the snippets of game info I have seen so far, because the emergent chaos that would erupt in Planetside was phenomenal. I firmly believe CCP could really do a massive FPS right.
SOE failed to give Planetside the dev love it needed to remain a great game. They never fixed the bases or changed mechanisms to make the game more fun and less of a zergfest. Planetside and EVE came out around the same time and look at the huge difference in post release development!
My new hope is that CCP will decide to make an FPS component for EVE after Dust runs its course on the current gen consoles. I sincerely hope that they look to Planetside for cues on combining air and ground vehicles with infantry in a tactically complex manner that is able to influence SOV. Of course, if CCP makes it, it will likely be deeper and more intelligent with a good likelihood of long term development and support! I can't help but dream about what would be to me the perfect game!
Tuesday, September 15, 2009
Sunday, September 13, 2009
Saturday, September 12, 2009
In what seems to be a common EVE story these days, my Corp has colonized a beautiful Wormhole system. I dumped the +4 implants for a fresh disposable jump clone in case I get caught by a roaming pirate gang and headed for the high sec entrance that just opened for a new adventure.
My Corp provides "disposable" ships for all to share at our large tower base, so I brought my sneaky Helios to practice scanning and help with reconnaissance. There has been a bit of conflict lately in the WH, and I think I may bring a Myrmidon in as well as my skills are a better match for the drone happy Myrm.
The word on the street is that the WH project has been highly profitable, so I hope my next update includes a fatter wallet!
Friday, September 4, 2009
Eve is a great game for someone like me who is too busy to be a regular gamer at this phase in life. I can keep skills training, and feel like I am progressing even if I only get to play once a week or so.
The other awesome thing about Eve is the active online community that provides endless interesting entertainment. The sandbox is so deep it can actually provide a matrix for emergent drama. I can't wait to see where things head with the Sov changes and with Dust. The community provides education, insight, and opinions that make "out of game" time almost as good as in game time. Until CCP comes out with an iPhone EVE client, I will have to rely on the EVE community to stay connected to New Eden when I am working too hard!
Friday, July 10, 2009
Still playing EVE.
My first corp imploded, with the CEO and all my favorite players dropping out over a week or so in late winter. I was only in the corp for about 3 months, so I wasn't privy to the backstage drama that triggered the exodus.
Luckily, I re-connected with a childhood friend who was a director in a well-established empire corp. I joined up, and have been enjoying my new home since then. I am not doing PVP yet, but am having fun developing Industrial skills and doing some missions. I still trade now and then, when I have time to do the research and wrestle with the hardcore market fiends.
I also relocated to Minmatar space to be close to corp activities. I miss the Gallente stations, but overall am happy as an expat!
I am only now finishing up the skill plan I developed last fall. I have, of course, developed ideas for the next phase. Because I started as Intaki with sick Mem/Int, I am focusing on non-ship or PVP skills for now. I will eventually respec my attributes to enable faster ship skill training with higher Per/Will.
My overall verdict:
Eve is fun, and it gets better and better as time goes by.
Tuesday, January 13, 2009
Sunday, January 11, 2009
EVE-Wiki.net for great overviews of ships and modules plus helpful guides.
Monday, January 5, 2009
I greatly enjoyed the read and would recommend the book to any Sci-Fi fan, regardless of whether they play EVE or not. As an EVE capsuleer, I feel like the book helped enrich the backstory and brought to life many areas that I have found myself roaming through. Overall, the plot and characters are engaging. There are perhaps too many concurrent plot lines, and while the complex plot provides excitement, the downside is that character development is severely constrained by the lack of focus.
The book succeeds in providing the story that leads to the current situation with the Factional Warfare system in game. I also enjoyed that the characters have turned up in later EVE chronicles to further develop the story. Perhaps it is a consequence of being part of a living, breathing universe, but the hardest part about the novel is that it leaves you hanging at the end. I am still not sure what happens on Caldari Prime, and I have been playing the game for months since the novel came out. We have also been given very little additional insight into the craziness within the Amarr Empress, or what becomes of the racist and bloodthirsty leader of the Caldari. While the recent freeing of slaves may have been forshadowed by the experiences of the Empress' right hand man in the book, we are left on our own to figure out how the story ends.
I am personally counting on Mr. Gonzales to publish a sequel soon to explore these hanging threads. I hope he can slow down enough to really develop his characters while retaining the gripping quality he created in The Empyrean Age.
Overall, a good read for any Sci-Fi fan; a great read for those interested in jumping into the EVE world, and a must read for current players!
Grab a copy today and let me know what YOU think.