Showing posts with label banter. Show all posts
Showing posts with label banter. Show all posts

Monday, August 23, 2010

Motivated Grief

Welcome to the sixteenth installment of the EVE Blog Banter, the monthly EVE Online blogging extravaganza created by CrazyKinux. The EVE Blog Banter involves an enthusiastic group of gaming bloggers, a common topic within the realm of EVE Online, and a week to post articles pertaining to the said topic. The resulting articles can either be short or quite extensive, either funny or dead serious, but are always a great fun to read! Any questions about the EVE Blog Banter should be directed to crazykinux@gmail.com. Check out other EVE Blog Banter articles at the bottom of this post!


With the recent completion of the 3rd installment of the Hulkageddon last month, @CyberinEVE, author of Hands Off, My Loots!, asks: “Griefing is a very big part of EVE. Ninja Salvaging, Suicide Ganking, Trolling, and Scamming are all a very large part of the game. What do you think about all these things? You can talk about one, or all…but just let us know your overall opinion on Griefing, and any recommendations you may have to change it if you think it’s needed.”


I don't understand how making someone else feel bad creates pleasure for an individual.  It must increase one's sense of personal power.  I can't say that video game "tears" provide any energy for myself, but I imagine it is like kids in elementary school making fun of the dumb kid or the fat kid to make themselves feel better about their existential experience.  

I certainly enjoy the pleasure of shooting a red in nullsec.  I completely understand the lure of piracy, ninja-ing, and suicide ganking as entertaining gameplay, but these pastimes don't strike me as griefing.  EVE is based on competition and economic scarcity, blowing up ships and being at risk of gank at all times adds to the drama and in-game dynamic tension.  We kill each other in EVE because it is really fun, even when you get on the wrong side of a Pandemic Legion death fleet!   We also kill to make ISK, which is also completely legit in my book.  Specifically trying to hurt someone's feelings to create pleasure is lame and betrays psychopathological motivations.  It comes down to the Ego.  What drives your pleasure shows your character.

This question dips into interesting territory as our culture moves more into virtual experience as a social phenomenon.  We have all heard "I am just role playing a griefer, you are just too X-Y-Z to get it."  Being able to dip into the taboo or dark side experience could be very useful for self-definition.  It could also be corruptive.  Who am I? (in game?)  What gives me pleasure? (in game?)  How will I achieve my objectives? (in game?)

Do these virtual choices affect "Real Life?"  Does playing a psychopath in a game lead to antisocial behaviors?  Is there a difference between shooting virtual creatures in Halo and "griefing" conscious individuals for fun in EVE in the impact on one's conscience, empathy, and character?  Maybe it is all "lolz" and I am wasting neurons asking these questions!

For my EVE experience, it all boils down to the fact that there are plenty of antisocial predators in real life.  Having New Eden chock full of griefers just makes EVE that much more realistic, dark, and entertaining.  At the same time, I prefer to surround myself with fun loving, light-hearted, silly individuals.  I also make a point of only trusting pilots I know in real life!

I think motivation separates griefing from gameplay in EVE.  If you are ganking or ninja-ing to make ISK, good for you!  If you experience elation when your team "wins" the battle, you are experiencing the same feeling sportsmen have enjoyed since the ancient Olympians.  If you are getting a charge from ruining someone's day, you are lame and a griefer.  You can gank someone and still be a good sport.   It is a game and it is fun to compete in this way.  If you are trying to hurt someone's feelings just for your sadistic pleasure, I hope it is useful on your personal journey.


Monday, February 8, 2010

Blog Banter Contest Winners

With 56 entries, the last Blog Banter contest was a huge success.

Despite a major snafu with terrible formatting in the initial post through Gmail, Crazy Kinux gave me the benefit of the doubt and selected this blog as one of the 10 winners:

  1. 1st Prize - $100 in EVE Store merchandise: Wench with a Wrench

  2. 2nd Prize - $50 in EVE Store merchandise: Don't Fear the Mutant

  3. 3rd Prize- $25 in EVE Store merchandise: Into the unknown with gun and camera

  4. 4th Prize - $25 in EVE Store merchandise: Sered's Lives

    And the following bloggers each win a 14 Day EVE Time Code:

  5. FlashFresh
  6. EVEOGANDA
  7. Vive Virtual
  8. Why do I love EVE Online
  9. An Extremely Complicated Survival Machine
  10. Ecliptic Rift


Thanks for coordinating the contest, CK! I really enjoyed reading through the amazing entries. I also found a few more excellent EVE blogs to subscribe to, which is a nice bonus.

(You can reach me at: Jagginsi0i(at)gmail.com)

Saturday, January 30, 2010

EVE Blog Banter - The Heart and Soul of EVE

Welcome to this special installment of the EVE Blog Banter, the monthly EVE Online blogging extravaganza created by CrazyKinux. The EVE Blog Banter involves an enthusiastic group of gaming bloggers, a common topic within the realm of EVE Online, and a week to post articles pertaining to the said topic.

Complexity. Intrigue. Humanity.

When thinking about what I love about EVE, I can reduce the myriad awesome details down to several key principles. The depth of gameplay and variety of approaches to utilizing the sandbox creates opportunity for constant development and learning. Whenever a particular role becomes stale, one can jump into a new experience and explore what that has to offer. Missioning, trading, pirating, developing Sov Space, exploration, industry, mining, fleet warfare, and mercenary ops are just some of the obvious EVE pastimes. Drilling down into any role, the depth is almost overwhelming. One has to learn what ships to use, how to use them, how to fit them, and how to work with others most efficiently in a given role. Options range from playing an integrated role in group ops to multiboxing solo play. Given CCP's strong commitment to ongoing development, new options are constantly on the horizon bringing new challenges and new opportunities. The player run market pulses with aggression and beckoning opportunity. The ever-present degrees of risk in EVE require thought and planning to minimize losses. Engaging with this intensity and complexity is intellectually engaging and emotionally satisfying.

New Eden feels alive, vital, and expansive. Far more than the lurking pirate rats or Sleeper drones, it is the primal game of hunting and being hunted that breathes energy into the experience. Whether it is jockeying for market dominance or taking steps to minimize pirate predation, the ever present intrigue always influences time in New Eden. Gifted players take this to amazing heights orchestrating spy rings, disinformation campaigns, subterfuge, scams and campaigns based on revenge, political machinations, or pure opportunistic exploitation. Occupying a world with such nefarious Machiavellian processes makes trust the most valuable commodity in the game. Trust is also the most risky and dangerous vulnerability to any project in New Eden. This dynamic tension creates massive drama as an emergent process. For those with the mind to observe and utilize these forces, great works are possible.

While the first two principles of complexity and intrigue set the stage, it is the humanity that truly keeps me engaged with EVE. The communities that form both in and out of game provide a seamless interpersonal experience that is rich and entertaining. The EVE Bloggers, forums, websites and Tweetfleet keep me connected to the game even when I am unable to actually log in. The passion that these players bring to their creative expressions is inspiring. The extended community of external developers gives us great tools for maximizing our EVE time and effectiveness while keeping us engaged in planning and plotting. The most intense human aspect of EVE comes from collaboration with other pilots in cooperative projects. Whether working keep a corp functional and relevent, or joining a movement like Hulkageddon, players set goals together and enjoy the ride. We come together to defend our space or to build our wallets up so that we can then jump into even deeper projects. Living in a C6 wormhole, holding Sovereignty in 0.0, and building capitol ships are examples of projects in EVE that require massive coordination and cooperation. While the griefers add intrigue to the space, it is the pilots that we enjoy flying and building with who provide the heart and soul of the EVE experience. I look forward to meeting many new friends while deepening the ones I have already made long into the future that comes rushing to New Eden one line of CCP code at a time!