Welcome to the thirteenth installment of the EVE Blog Banter, the monthly EVE Online blogging extravaganza created by CrazyKinux. The EVE Blog Banter involves an enthusiastic group of gaming bloggers, a common topic within the realm of EVE Online, and a week to post articles pertaining to the said topic. The resulting articles can either be short or quite extensive, either funny or dead serious, but are always a great fun to read! Any questions about the EVE Blog Banter should be directed here. Check out other EVE Blog Banter articles at the bottom of this post!
The first banter of this 2nd year of EVE Blog Banters comes to us from Zargyl from A Sebiestor Scholar, who asked the following: On the EVE Fanfest 2009 page are pictures of prizes for the Silent Auction that was held during the event. One of these photos was entitled “Design your own EVE mission”. My question now would be what kind of mission would you write if you got that prize? What would the mission be about? Would it be one using the new system of epic mission arks? What would be the story told by it? Feel free to expand upon his questions and put together your very own mission!
I am hoping CCP will push the boundaries of the mission system in the future, blurring the lines between PVP and PVE. In designing my mission, I am creating a new dynamic mission system that is capable of matching up players in real time together in competitive or cooperative missions.
On speaking with the agent, a pirate faction has stolen some obscure experimental datacores from your Agent's corp. The agent has intel that a drop off has been arranged in deadspace where the pirates plan to sell the datacores to a "fence" in a nearby system in 10 minutes. Meanwhile, another player's agent has intercepted this intel and will be sending this player on a mission to also retreive the stolen datacores for industrial espionage purposes. This could be taken to a massive free-for-all where multiple agents send multiple pilots to get the goods. The loot value would increase with each additional competitor.
When the first player arrives and starts shooting the pirate NPCs, one or more other POD pilots warp in and start attacking to claim the very valuable prize. Mayhem and mass destruction ensue!
Making this sort of mission would require pilots to fit for PVP with webs/scrams, etc instead of loading up on cap rechargers and massive tanks if they want to contend for the contested goods. It would also be a fun way to encourage quick 1v1 PVP or even 1v1v1v1v1 last man standing madness! Winnings would need to be good enough to encourage risking ships for this sort of engagement.
An alternate approach would be to have "backup" arive in the middle of a long mission, sent by a dynamic Agent. The possibilities for this type of system are vast! This type of mission could result in 1v1s, 2v2s, or different pertubations, giving a "BLOB" free PVP experience through the mission system.
Don't forget to check out these other excellent EVE Blog Banter Participants:
CrazyKinux's Musing - Your Mission, should you decide to accept it...
Zen and the Art of Internet Spaceship Maintenance - First Blood
The Elitist - Guristas Invasion
The Wandering Druid of Tranquility - ...It's another episode of Design Star: EVE Style...
Level Cap -Epic Battles
Roc's Ramblings - The Cave of Time
Aether - Teach a man to fish...
Inner Sanctum of the Ninveah - Mission: Tangled Webs
Adventures in Mission Running - I can haz spaceship?
Nuke Thoughts - EVE Blog Banter 13
Diary of a Pod Pilot - Distressing The Damsel
Guns Ablaze - Dynamic Missions
Achernar - Confidential Report
More to come...